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  1. Lighting understanding plays an important role in virtual object composition, including mobile augmented reality (AR) applications. Prior work often targets recovering lighting from the physical environment to support photorealistic AR rendering. Because the common workflow is to use a back-facing camera to capture the physical world for overlaying virtual objects, we refer to this usage pattern as back-facing AR. However, existing methods often fall short in supporting emerging front-facing mobile AR applications, e.g., virtual try-on where a user leverages a front-facing camera to explore the effect of various products (e.g., glasses or hats) of different styles. This lack of support can be attributed to the unique challenges of obtaining 360° HDR environment maps, an ideal format of lighting representation, from the front-facing camera and existing techniques. In this paper, we propose to leverage dual-camera streaming to generate a high-quality environment map by combining multi-view lighting reconstruction and parametric directional lighting estimation. Our preliminary results show improved rendering quality using a dual-camera setup for front-facing AR compared to a commercial solution. 
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  2. Abstract Granular temporal and spatial scale observations of conservation practices are essential for identifying changes in the production systems that improve soil health and water quality and inform long-term agricultural research and adaptive policy development. In this study, we demonstrate an innovative use of farmer practice survey data and what can be uniquely known from a detailed survey that targets specific farm groups with a regional focus over multiple consecutive years. Using three years of survey data ( n = 3914 respondents), we describe prevailing crop rotation, tillage, and cover crop practice use in four Midwestern US states. Like national metrics, the results confirm dominant practices across the landscape, including corn-soybean rotation, little use of continuous no-till, and the limited use of cover crops. Our detailed regional survey further reveals differences by state for no-till and cover crop adoption rates that were not captured in federal datasets. For example, 66% of sampled acreage in the Midwest has corn and soybean rotation, with Illinois having the highest rate (72%) and Michigan the lowest (41%). In 2018, 20% of the corn acreage and 38% of the soybean acreage were in no-till, and 13% of the corn acres and 9% of the soybean acres were planted with a cover crop. Cover crop adoption rates fluctuate from year to year. Results demonstrate the value of a farmer survey at state scales over multiple years in complementing federal statistics and monitoring state and yearly differences in practice adoption. Agricultural policies and industry heavily depend on accurate and timely information that reflects spatial and temporal dynamics. We recommend building an agricultural information exchange and workforce that integrates diverse data sources with complementary strengths to provide a greater understanding of agricultural management practices that provide baseline data for prevailing practices. 
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  3. Training deep learning (DL) models in the cloud has become a norm. With the emergence of serverless computing and its benefits of true pay-as-you-go pricing and scalability, systems researchers have recently started to provide support for serverless-based training. However, the ability to train DL models on serverless platforms is hindered by the resource limitations of today's serverless infrastructure and DL models' explosive requirement for memory and bandwidth. This paper describes FuncPipe, a novel pipelined training framework specifically designed for serverless platforms that enable fast and low-cost training of DL models. FuncPipe is designed with the key insight that model partitioning can be leveraged to bridge both memory and bandwidth gaps between the capacity of serverless functions and the requirement of DL training. Conceptually simple, we have to answer several design questions, including how to partition the model, configure each serverless function, and exploit each function's uplink/downlink bandwidth. In particular, we tailor a micro-batch scheduling policy for the serverless environment, which serves as the basis for the subsequent optimization. Our Mixed-Integer Quadratic Programming formulation automatically and simultaneously configures serverless resources and partitions models to fit within the resource constraints. Lastly, we improve the bandwidth efficiency of storage-based synchronization with a novel pipelined scatter-reduce algorithm. We implement FuncPipe on two popular cloud serverless platforms and show that it achieves 7%-77% cost savings and 1.3X-2.2X speedup compared to state-of-the-art serverless-based frameworks. 
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  4. An accurate understanding of omnidirectional environment lighting is crucial for high-quality virtual object rendering in mobile augmented reality (AR). In particular, to support reflective rendering, existing methods have leveraged deep learning models to estimate or have used physical light probes to capture physical lighting, typically represented in the form of an environment map. However, these methods often fail to provide visually coherent details or require additional setups. For example, the commercial framework ARKit uses a convolutional neural network that can generate realistic environment maps; however the corresponding reflective rendering might not match the physical environments. In this work, we present the design and implementation of a lighting reconstruction framework called LITAR that enables realistic and visually-coherent rendering. LITAR addresses several challenges of supporting lighting information for mobile AR. First, to address the spatial variance problem, LITAR uses two-field lighting reconstruction to divide the lighting reconstruction task into the spatial variance-aware near-field reconstruction and the directional-aware far-field reconstruction. The corresponding environment map allows reflective rendering with correct color tones. Second, LITAR uses two noise-tolerant data capturing policies to ensure data quality, namely guided bootstrapped movement and motion-based automatic capturing. Third, to handle the mismatch between the mobile computation capability and the high computation requirement of lighting reconstruction, LITAR employs two novel real-time environment map rendering techniques called multi-resolution projection and anchor extrapolation. These two techniques effectively remove the need of time-consuming mesh reconstruction while maintaining visual quality. Lastly, LITAR provides several knobs to facilitate mobile AR application developers making quality and performance trade-offs in lighting reconstruction. We evaluated the performance of LITAR using a small-scale testbed experiment and a controlled simulation. Our testbed-based evaluation shows that LITAR achieves more visually coherent rendering effects than ARKit. Our design of multi-resolution projection significantly reduces the time of point cloud projection from about 3 seconds to 14.6 milliseconds. Our simulation shows that LITAR, on average, achieves up to 44.1% higher PSNR value than a recent work Xihe on two complex objects with physically-based materials. 
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